![]() ![]() ![]() ![]() If one player is blocking another from winning the game by not moving a peg from his/her starting triangle, the player can win by swapping his/her peg for the blocking peg when no other advancing move can be made. RulesĪ player can jump into another player’s triangle during a turn but must be able to make another jump out of the triangle before the move is over. The first player to move all his/her pegs into the triangle opposite the starting triangle wins the game. It is played with pieces (either marbles or pegs) on a six-pointed star board with holes or. Players can jump their own pegs as well as any opponent’s pegs. Origins Chinese checkers is neither Chinese nor checkers. Multiple jumps can be made by the same peg when the opportunity presents itself. Players take turns moving one peg at a time. An addictive game of chance and strategy, the rules of Chinese Checkers seem straightforward get your marbles to the other side, but as you near the. A jump move can also be made by jumping an adjacent peg when there is an open hole on the other side. Game PlayĪ peg can move one space into an adjacent hole if open. Move the piece all the way on the right forward and to the left. When the game starts, you have the option to move one of four pieces at the base of your point of the star. The Chinese checkerboard is shaped like a star. The object of the game is to move all your pegs to the opposite triangle across from your starting position. Part 1 Performing the Correct Opening Moves 1 Move your two pieces inward. If a players has no legal move skip their turn. Each player has ten pegs starting in one of the outside triangles. You have to basically move almost all your pieces in and wait for him to move. The aim is to race all one's pieces into the star corner on the opposite side of the board before the opponents do the same. Two to six players Chinese Checkers board with pieces SetupĮach player will choose a peg color to be in the game. Rules edit A single move can consist of multiple hops each piece hopped must be directly adjacent, and hops can be in any direction. ![]()
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